Lunar III – Or How a Game That Does Not Exist Made Me a Game Developer

I’ve had this article written for a while, but I was holding off on posting it since I thought it was going to be posted on another site. Since I haven’t heard back from them in a while and the time they said it was going to be posted has come and gone I figured I would go ahead and post it here. If they still want to use it after they’re welcome to, but I don’t see any reason I shouldn’t put it out there for others to read in the meantime.

The year was 2000, a friend of mine and I were chatting online. We were talking about a series of games that had just found a new audience a few years ago. The Lunar series, a game I myself had been exposed to back in ’94 on the Sega CD. There was nothing like it. Sure, there were a number of other great RPGs out there, but nothing was the same as Lunar. Nothing was able to blend humor and a deep and sometimes tragic story and make it flow so perfectly. Humor wasn’t just for comic relief, it really gave depth to the characters and situations.

(If you have not played this amazing series by now though, what are you waiting for? Go play it now, then come back and finish reading this. If you’d rather finish reading the spoiler-less portion of the article before playing Lunar, it continues past the next two paragraphs.)

For me there were few villains like Ghaleon, yes he was a megalomaniac and he had the intention of destroying the world, but he had every reason to want to. The Goddess had asked his best friend, one of the few people he cared about to lay down his life to save her people. Since the Goddess had taken Dyne from him, he wanted to take the world from her. You get a glimpse of the real him when you see the fairies inside of his tower and the sanctuary he created for them. He doesn’t hold them culpable for the fault of Althena’s children, humanity. So he is kind to them and protects them from the death he has planned for the rest of the world.

Of course in the course of the game you find out that Dyne is not dead, he simply lost his Dragonmaster abilities in order to defeat the Black Dragon. When Ghaleon finds out that his friend was still alive it was too late though, he was too far gone. He makes up for it in the second game in the series though. He guides Hiro, and saves him on numerous occasions. He helps Hiro and his friends become the heroes they had to be in order to defeat Zophar.


There had been talks and rumors of a third Lunar game since before Lunar Silver Star Story Complete was re-released on the Playstation. Nothing had been seen of it though. My friend and I started talking about what we would want to see in the game. It started with just throwing back and forth ideas, but eventually it moved from just
conversation to actually developing and fleshing it out. We had the story, we had the characters, we had the entire structure for a game laid out before us. One of us jokingly said we should send it to Working Designs, I don’t remember if it was him or me.

Then it was not so much of a joke. This was really a game, I mean sure, who were we? I had just graduated High School not long ago, and he was in his last year. We certainly didn’t have the experience of all of these developers, but what if they actually took it and made a game out of it? What if sending this to them brought out Lunar 3? So I actually looked up an e-mail address and put together the information and sent it off to them. I’ll tell you the not so shocking news, we never heard anything back from them. We didn’t really expect to, but we had designed a game regardless.

It was the spark that started something though. At that moment I knew I wanted to make games, I wanted to be a part of making something that could make someone feel as strongly as I did about Lunar. I had always loved games of course, to me they had always been an escape just as much as a novel. Except that with a game I could be a more active part of it, I was a part of the story and had a real effect on it. Now I felt that I could give that to someone else, make something that hopefully they could enjoy as much as I had.

Many years later, life has slowed me down a bit, but I am working toward my dream to be a game developer again now. I want to make games, games that people will love, and maybe someday I’ll get an e-mail from someone telling me about a game. About how they had sat around and dreamed it up. I probably won’t make their game, but I’ll reply to them. I’ll tell
them what I think of it, what could be better, and that they should keep it up.